A project I made for my architectural dissertation. A funeral development based in Mexico. The objective was to offer to people the opportunity to choose its disposal process and own ritual, so the space can be adapted to people's traditions and then being dispossal in a variety of modern body dispossals such as cremation, promassion, organic burial and alcaline hydrolisis.
The setup of the scene was made it in UE4, modelled in Blender3d and textured with the Allegorithmic suite; for vegetation I used speedtree for UE4.
Memorial Ixtapaluca